Tuesday, November 27, 2012

Zones

Currently Raiderz has eleven zones and three dungeons. The zones are laid out rather linearly compared to traditional MMOs, meaning that players are encourage to progress in a straight line. Although the zones themselves encourage linear progression, inside the zones players can wander freely throughout the map running, climbing, and swimming.

The Eleven Zone:

Broken Mast



Ingen



Teress Plains



Rengot Village



Heroes Lane



Makot






Mt. Eda



Riode



Rietz



Rietz Sewer



Grand Wall of Silence



Dungeons:

Contaminated Garden



Catacombs of the Damned



Saint Fhannel Monastery

Monday, November 26, 2012

Raiderz Weapons

One Handed Sword+Shield:

The sword and board is a classical element of all MMOs and the signature of tankyness. The sword and shield combination is favored by Defenders but is also used by Sorcerers to offset their squishiness while soloing. This combination also offers some of the fastest attacks allowing players to put together combos. The shield while blocking will often block 100% of the incoming damage as well. Overall, this is one of the favorites for soloing.

On Handed Mace+Shield:

Or what I like to call, the Paladin. Commonly used by Clerics early game and Defenders based on preference. Most maces have slightly more caster friendly stats than swords so this tends to be used by Clerics for the same reason Sword and Board is used. The attacks are just as fast and combos are easily chained. Overall, this is a favorite while soloing.

Two Handed Swords:

The two handed sword is the primary weapon of the Berserker and normally only used by them. This is the highest melee damage weapon in the game and has a large amount of range. It's attacks are slow in comparison to the one handed weapons but when combined with Berserker skills is easy to chain long devastating combinations with.

Two Handed Mace:

The rarely seen two handed mace is primarily used by Berserkers who hybrid into Cleric but is also used by pure Berserkers. Realistically it is at a disadvantage since it often substitutes some of its attack orientated stats toward caster orientated stats.

Staff:

The favorite of the Cleric and Sorceress, you can't have an MMO without a staff user. Staffs have lower damage than the other two handed weapons but very high magic damage and stats. Although casters give up quite a bit of defense for using staffs vs the sword and board combinations, its worth it for the boost they receive. This is a must have for every caster. 

Raiderz Classes

Defender

Defenders are the tank class of Raiderz and utilize a one handed weapon and shield. Generally defenders are considered one of the easiest classes to play since they have the highest armor, decent damage output, self/group buffs, and a significant amount of crowd control. Although it takes longer to kill an enemy, the likeliness of dying is low.

Berserker

A heavy damage dealer of the game, the Berserker utilizes two handed swords or maces. Although they have slower attack animations and less armor, they inflict more damage than any other class. They are a melee attack based class that focuses on knockdowns and chaining powerful combos.

Cleric

Clerics are the healers of the game but can also deal damage if built for it. Clerics generally utilize a staff, mace+shield, or two hand mace. Most builds for both holy damage or healing revolve around using a staff for the increased magic power. Being the only healer in the game and sub-par in damage compared to Berserkers or Sorcerers, most groups require Clerics to stick to the healing role.

Sorcerer

Sorcerer is the classic ranged damage dealer that utilizes staffs and the second main damage dealing class. Although the class can burst for extreme amounts of damage this is offset by not being able to take a lot of hits compared to the other classes. Sorcerers are one of the favorites for people who prefer to stay at range for safety.

Aruka Guide

Aruka is the first boss in Contaminated Garden and considered an easy fight. Aruka has very few skills and is easy to predict.

Skills:
Charge: Aruka runs around damaging any enemy he strikes. Easily dodged.

Sleep: Charges before performing an sleep AoE spell.

Spin: Aruka performs an AoE knockback that damages enemies.

Poison Spit: Spits poison at whoever is in front of him at the time.

Strategy:
All of Arukas skills are easily avoided. The Charge can be avoided by dodging or running, Sleep can be avoided by moving away from him, Spin can be avoided by moving away from him, and Poison Spit can be avoided by dodging.

Aruka is considered one of the easiest bosses and very few groups should have trouble with him.

Master of the Garden Guide

Master of the Garden 
Master of the Garden is the final boss in Contaminated Garden. Master of the Garden is a fairly easy boss but for some groups can pose a problem.

Skills:
Poison Cloud: Master of the Garden will regularly cast a poison AoE which will debuff those in melee range. Run out while its casting to avoid damage.

Ground Spikes: Master of the Garden's roots will occasionally start to show on the ground. This is the signal that they will pop up soon causing a decent amount of damage to anybody caught in them.

Heal: The boss will place itself into the ground and charge a heal. The amount it heals is significant.

Charge: Basic charge at player. Easily dodged.

Poison Breath: Sprays poison in a frontal cone that is easily dodged.

Poison Spit: Sprays poison in a spot on the ground which can be easily avoided.

Strategy:
The strategy for this boss is easy. The damage output of the Master of the Garden isn't very high and most of the damage is avoidable. The toughest mechanics for most groups are the AoE poison cloud which can be tough to time, and the heal. Fortunately both problems are easy to deal with.

The Master of the Garden has a break off. If you break off its tail by constantly attacking from behind he won't be able to root himself, making the fight significantly easier since he won't be able to heal or use poison spores.

Contaminated Garden

Contaminated Garden is the first dungeon that players will experience while following the main quest line in Raiderz. The dungeon is not heavily populated with monsters before bosses and many can be avoided. The monsters are discretely hidden underneath the flowers and players can easily run into them, initiating a fight. The flowerbeds themselves are something to watch out for since they can inflict a poison that damages the player. Contaminated Garden is also one of the epic dungeons for endgame content.

Contaminated Garden is accessed in the southern part of Hero Lane around level 18.




Hero Lane

Contaminated Garden is located in the southern most structure in the central part of the map.

The bosses in the dungeon are:

Aruka
Master of the Garden

Catacombs of the Damned

Catacombs of the Damned is the second dungeon that players will experience along the main story line. The dungeon is far more populated with mobs than the first one and groups can easily find themselves overwhelmed by enemies if they aren't careful. Each room in the catacombs is filled with skeleton and undead themed monsters. Catacombs of the Damned is also one of the three Epic Dungeons for endgame content. 



Catacombs is accessed in the northern portion of Hero Lane around level 18.

Hero Lane
Catacombs is located at the stone keep in the central northern portion of the map.

The bosses in the dungeon are:

Grand Master Riviute
Basteroe
Maneloth